module Base
{

	item FurCoat_Fur
	{
			DisplayName = Great Fur Coat,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 4,
			Icon = FR_FurCoat,
			BiteDefense = 40,
			BloodLocation = Bag;UpperArms;LowerArms,
			BodyLocation = BathRobeCoat,
			ClothingItem = FurCoat_Fur,
			CombatSpeedModifier = 0.97,
			Insulation = 1,
			NeckProtectionModifier = 0.25,
			RunSpeedModifier = 0.85,
			ScratchDefense = 50,
			WaterResistance = 1,
			WindResistance = 0.70,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item FurJacketShort
	{
			DisplayName = Fur Jacket - Short,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 3,
			Icon = FR_FurCoat,
			BiteDefense = 40,
			BloodLocation = Bag;UpperArms;LowerArms;UpperBody,
			BodyLocation = JacketShort,
			ClothingItem = FurJacketShort,
			CombatSpeedModifier = 0.97,
			Insulation = 1,
			NeckProtectionModifier = 0.25,
			RunSpeedModifier = 0.85,
			ScratchDefense = 50,
			WaterResistance = 1,
			WindResistance = 0.70,
			WorldStaticModel = WorldItem_Generic,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  FurJacketShort_O,
				ClothingItemExtraOption = Open,
	}
	
	item FurJacketShort_O
	{
			DisplayName = Fur Jacket - Short,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 3,
			Icon = FR_FurCoat,
			BiteDefense = 40,
			BloodLocation = Bag;UpperArms;LowerArms;UpperBody,
			BodyLocation = JacketShort,
			ClothingItem = FurJacketShort_O,
			CombatSpeedModifier = 0.97,
			Insulation = 1,
			NeckProtectionModifier = 0.25,
			RunSpeedModifier = 0.85,
			ScratchDefense = 50,
			WaterResistance = 1,
			WindResistance = 0.70,
			WorldStaticModel = WorldItem_Generic,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  FurJacketShort,
				ClothingItemExtraOption = Close,
	}


}